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"We've got to do something where we can get more value out of space and the lunar surface than we put into it. And that's how you really ignite an economy, and that's how everything we want to do in space is not perpetually dependent on taxpayers."
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Towerborne was originally envisioned as an always-online MMO-lite action RPG brawler. Players would group together with their friends in a shared social space known as The Belfry. From there, players would venture out to the hexagonal world map and enter into 2.5D side-scrolling brawler combat missions. Loot, quests, and an ever-expanding world map provide a compelling "just one more" gameplay loop. The live-service structure meant the game would be ever-changing and expanding with new content and features continuously releasing over time.