"(2) Provide a developer who has requested a signal with respect to a particular user with a digital signal via a reasonably consistent real-time application programming interface that identifies, at a minimum, which of the following categories pertains to the user."
This is just one example out of many complex core gameplay systems that live in the Towerborne backend. Over many years of building out the live-service game, these systems have been iterated on and tested repeatedly. During this time we built up a comprehensive suite of automated testing including unit, integration, and functional tests that help us pin down the exact functionality and edge cases of all these interlinking systems.
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