文 | ICT解读者—老解
you notice the orientation of the arrows changing in the second plan? This is because the model we use is push-based.
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That’s helpful for me here, though, because it means that I already have a bunch of routines handy that will do things like compute where, exactly, on the screen the cell is corresponding to the move the player just made, and it also means that the rest of the game logic is already such that I can rely on screen memory holding the most up-to-date information I need.。关于这个话题,heLLoword翻译官方下载提供了深入分析
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(optional in MinCaml, via hash-consing)