Example of divergent evaluation in NM, where 3 networks are needed to render the 3 materials.Similarly NM, have the same issue, where different pixels might require different sets of weights. The way we solved it in our inital implementation was to bucket queries to the same materials and run multiple dispatches, one per material. This solution is not ideal, but works in practice, whilst being cumbersome and quite involved, ideally this should just be a branch in your shaders. Cooperative Vector solves this challenge by shifting interface from a matrix-matrix (in Cooperative Matrix) to a vector-matrix operation.
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